A Living Street Economy · Second Life

ELM
STREET

The block is breathing. Every Plug, every Pimp, every Hitman, every cop on patrol — they're all moving Coin. Welcome to the city that runs on you.

Roles
10 Hustles
Currency
Coin = XP = Status
Format
Wearable HUD
Style
Lived, Not Scripted
Scroll · Step Onto The Block
// 01 — THE HOOK

What Elm Street Is Pick a hustle.
Run the block.

Somewhere a Plug is moving weight through a corner he just took off a rival. A Pimp three sims over is checking his stable's numbers, watching his cut tick up in real time. A Hitman is pinging the bounty board, eyes on a 1,500-Coin contract that just went live on a Boss who got too loud. A Police unit rolls past with a tracker warrant on his wrist.

Everybody's hustling. Everybody's earning. Everybody's watching everybody else.

Elm Street is a wearable HUD that turns Second Life into a connected street economy.

Pick a role. Build a name. Earn Coin — the in-world currency that doubles as your XP, your status, and your stake in something bigger than yourself. The longer you grind, the more you're worth. The more bodies on the street, the more every Coin in your pocket is worth.

Early adopters eat first. Late arrivals grind harder. That's the game.

// 02 — TEN HUSTLES

Your Story Starts With A Choice Pick your hustle.

01 / EARNER

The Plug

You don't touch the product, you move it. Set prices, run supply chains, employ Trap Stars beneath you. Quiet money. Big money.

02 / EARNER

Trap Star

Street-level dealer. The fastest Coin in the game and the most heat. Live fast.

03 / EARNER

Booster

Lift it, fence it, gone. Property is a suggestion.

04 / EARNER

Pimp

Build a stable. Manage your girls. Take your cut. Reputation is everything.

05 / EARNER

Escort

Independent or repped. Every booking is Coin in your pocket and XP toward the top of the game.

06 / EARNER

Hitman

Contracts come through the bounty board. Close a hit, claim the treasury. No questions asked.

07 / EARNER

Hacker

Digital crimes, digital weapons. Jam rivals' systems. Scramble Coin transfers. The keyboard is a gun.

08 / EARNER

Bookie

Run the numbers. Take the house cut. The only role that wins when everyone else loses.

09 / EARNER

Cook

You make the product the Plug moves. The supply chain starts with you.

10 / LAW

Police

Track. Warrant. Bust. The only legal hustle on Elm Street, and the most feared.

// 03 — BUILD A CREW

Run a block. Or burn one down. Crews. Beef.
Treasuries.

Hit the right Coin threshold and you can found a gang. Name it. Color it. Tag it. Build a rank ladder — or design your own. Tax your members. Build a treasury. Declare beef on rivals.

Bosses get the Boss Tools — recruit by name, promote, demote, kick, and post hits from the gang treasury. 1,500 Coin a contract. Any beefing gang member who closes the kill cashes out.

Police can build crews too. Different colors. Same rules.

// CREW LADDER (DEFAULT)
Boss [OG]
Underboss [02]
Enforcer [03]
Soldier [04]
Lookout [05]
Prospect [--]
▸ Bosses can rewrite all of this.
// 04 — THE LIST IS PUBLIC

The Bounty
Board.

Every active hit. Every open contract. Every name on the list. Anyone can read it. Anyone with a gun can chase it. And every street kill on Elm Street pings the kill channel — your Hitman, your rival's Hitman, that Hacker who's been waiting for an opening, all of them see the body drop.

Self-defense is real. Kill the gang that put a hit on you and the contract flips — your gang's treasury collects. The street remembers.

// 05 — THE COIN ECONOMY

Not just a number. The heartbeat. Coin moves.
So do you.

Every Move Is Coin

Bookings, deals, busts, contracts — every transaction shifts Coin across the network. The street keeps the books.

Treasuries

Gangs run treasuries. Taxed from members, drained on hits, refilled by beef won. Win wars, eat well.

Network Value

The more bodies on the street, the more every Coin is worth. Total supply tracks usage. Show up early.

The City From Above

A web portal lets you log in and see the whole street: live player map, gang rosters, top earners by skill, the bounty board. It's a city you can read.

// 06 — LIVING ROLEPLAY

No cutscenes. No rails. Tools.
Then you.

Elm Street doesn't run cutscenes. It hands you tools and gets out of the way.

A Plug doesn't grind a quest tree — they hire dealers, set their cuts, and watch the supply move. A Pimp doesn't tap a button to "earn" — they build a stable, train their girls, work clients. A Hitman doesn't get assigned targets — they read the board and make the call. A Cop doesn't follow rails — they investigate, warrant up, and roll out.

The systems generate opportunities.
The roleplay generates stories.
// 07 — WHY IT WORKS

Built right. Built to last. The tech
under the city.

// REAL-TIME

Sub-Second Pulse

Cross-region notifications fire immediately. Booking lands, hit closes, level-up triggers — your HUD knows now, not in five minutes.

// SECURE

Signed & Audited

Every transaction HMAC-signed. Every transfer logged. No exploits, no duplicated Coin, no phantom kills.

// DEEP

10 XP Tracks

Level up Plug, Pimp, Police, Hitman independently. Multi-class your way to OG status.

// VISIBLE

Live City Map

See who's online, where they are, what gang they fly. Follow the action across regions.

// SOCIAL

Public & Private

Reputation is searchable. Your books are yours. Profiles, dashboards, leaderboards.

// EASY

Wear & Go

Attach the HUD. You're in. No groups to wrangle, no setup ritual. The street is open.

You're not playing
through Elm Street.
You're living on it.

Wear the HUD · Pick the hustle · Run the block